Wasn't too sure where to put it before - but you can easily get College Dropout achievement with dilation glyph which gives TT passively/hour by simply disabling the autobuy of TT. For the 2nd eternity, gain 3 EP (requires 1e426 IP and Replicated Galaxies), and buy TTs up to e80000 antimatter and e400 Infinity Points. Infinity glyphs are okay to use for RMs if you happen to roll a particularly good one or you haven't gotten anything better yet, but generally you won't want to use them for long unless you need an effect for a particular upgrade. Requirement: (20,16,15), e950, 10400, 11000, 1e45, Stuck? 2) Go to infinity tab > break infinity and click 'feel eternity'. It should complete very quickly if you did it right. Especially, TS192 is MUCH more powerful than normal. Speeds up the early phases moreso than later, but it's a nice bonus always. This is the hardest out of the 12, and it's strongly recommended you make frequent backup saves because it is very easy to make mistakes - which wouldn't be so bad, except 'Lose a reset' takes you back to the start of the previous reset. Glyphs become king now. So generally just a really nice effect. Hitchhiker's Guide to Reality Reality for 1.8e308 Reality Machines without having any Charged Infinity Upgrades, having any equipped Glyphs . In the rest of eternity challenges, use the time dimension path, HOWEVER time dimensions are much weaker in challenges that directly inhibit galaxies which means tickspeed upgrades are nerfed so time dimension multipliers are less useful. The cap for everything is not too high - you will only need ~1e4 perk points to max everything out. I never liked this infinity stuff anyway: You must not buy any IDs or IP multipliers, but the IP multiplier dilated time upgrade will be enough to help get enough IP up to 1e200,000 IP. (You can export your save before doing this in case it doesn't work. If you're not active, keep it on buy until 10. With every Infinity Upgrade achieved, you get the achievement 'No DLC Required' and can now buy levels of Multiply IP from all sources by 2. As you earn IP, spend them either on making these Autobuyers faster or on buying the 4th column of Infinity Upgrades, based on which is holding you back more severely (the length of the specific phase that it skips, or having to click specific buttons manually), making sure to keep >10 IP on-hand for the First Dimension unspent IP bonus. Finally, by building up the count of your highest dimension, you can Dimension Boost to unlock a higher dimension, up to the Eighth, and multiply all Dimensions up to the amount of Boosts (until 8 Boosts, where it boosts them all) by 2x multiplicatively and finally make an Antimatter Galaxy (increase the effectiveness of Tickspeed upgrades). Hot. Previous challenges that you have completed before will have to be completed again, until they are automatically completed in later eternities. You can automate the pressing of R or you can do it yourself, and you will get max RGs in that 5 seconds between crunches. Around this point, medium (30-60min) runs are giving you 1-2 OoM more IP and overnight runs are giving you 9-12 OoM more IP. If you buy repeatable dilation upgrades manually your RM/min should increase as the auobuyers work quite slowly at the moment. 377. 3 Award Favorite Share Created by Fanytastic Offline Category: Achievements, Game Modes, Gameplay Basics, Secrets, Story or Lore Languages: English Posted Updated Dec 17, 2022 @ 6:03pm Mar 24 @ 10:21am While you are still not at 75x, armageddon to get more remnants until you reach 75x. If you are close to some milestone you want - you can rush pour more. I recommend to aim for the Effarig Reality requirement at 5e11 relics with 5 different glyph/3 effects setup we used before (Royal Flush). Teresa/Glyph Sac is now ALMOST useless, except as mentioned before, Effarig Sac still boosts game speed (altered glyph effect -> ach pow -> V reward), so you can still do it if you want. First infinity with 1 galaxy unlock one is pretty easy to do as well if you want to, if you are doing challenge 8 first this will be trivial. Maximizing rarity is not too important for now. The achievement will be earned at 1e30008 IP, which will be acquired after beating EC10 and getting some of the time studies after it. Before starting challenge - store time in etttt for a few seconds. This is the reason why you don't autolevel - for example Teresa level 3 is mostly useless by itself (it does buff Charged Infinity upgrades slightly). The rest of the bonuses help with glyph level increasing. The order of upgrades should go like this: 3x TP upgrade (if possible, but recommended) -> Double dilated time generation -> Galaxy threshold multiplier decrease (to prevent wasting dilated time, as it will reset). Their intervals are reduced by 40% for every upgrade purchase, but their cost also doubles per purchase. e must have game speed and achievement power. 6 galaxy runs: Automatic Dimboosts set to 0/10, Automatic Galaxies set to 6, Automatic Big Crunch set to how much you make in 0.5-1.5 seconds after you hit 6 Galaxies. At the end of Challenge 10, it is possible to buy a third Galaxy at 270 Sixth Dimensions while you are close to, All of the following Autobuyers can be toggled. Your line 10 automator timer should only require ~2-3 seconds from now on because of auto purchase timer. Your glyphs should be around level 450. Can you get infinite IP? You may only need a little more infinities than the last EC10 completion, depending on how much EP you have (if you have a lot of EP, then this will only take barely a minute). When you hit 1e100 EP, the purchases for the eternity multipliers start to slow down, as they have increased in price. In this case, do a 36 galaxy run (takes 4-5 hours) and you will earn ~6.8e57 IP all at once! Replicanti galaxies will be much more of an important thing here, and you should definitely get some EC12 completions. Check to make sure your IP/min per crunch is near or at the memorized peak IP/min value. NOTE: Total Termination does NOT cap effarig sac. As usual - new automator build: (TODO: need to compare its performance to Rift), AntimatterDimensionsAutomatorScriptFormatAABeJzFmF1vmzAUhq0bTX3GUm13sonwEQqStEkrIikYBEaKqlyhxGiRKMqBqoyn0cfebDFAjOMENapFaKMT6vn9fHxw7HcZzsogjFHicL0a7m0bAtdyVQMW1qNtaK5umWv4BrwEv8cj0cFBb8FzjWfZopLmaY0bruM5jWk6q74GhrW1vgB6bl6qtnmNgROnmRH77A0chhl43xIE0cz86UE3tCKo60bLxFI7LRhypG9eCclwefRUk0bICD0c3JAcVJ20aM2Vnnfg0ak0b9x9rdLHVtTUTZG2fxoK41sB1ticPauM8F0c5WzxgLuqQI4iNNWCqIcw0bgmpNE1p7y1g86sl0bq4eHQsJW0cIO2vmUjd0c1ALefwcp63LpoolYlJsCe88P0aA62x9dTgBL0cGE7q3Z48PyE0bhugjge15GyBIjuQVVLH3loRUJUVD0cLbdonj0cFgTnctRdZbxL7txlfBm30bkGGbjeLxCVB1SCAU4Sz4NebH0cuZ0ci9xqgHFbRral0cTSD7yCFlZWLGs7DcbVgq286DV9B60b1xmujci2Pm4vbWq2qSVZm11X28CJHzR0bJkh3UtKjIuQ5dFyjn2dGIKWWNtNWNY0bGnG9OwFj0cTL2pqz5is80aqDrW5wdyEdrIr2HvhspthkkgTOY8ogn38TOCENXrgDLUFR6CfnSTHXuvAG7uaedntCFPlixqKiNV0ac6b9Psxp20awVQFaw2hkHxvmF0bhSllT8M5JHOfuxqRraWyNZsk7t0adbEKcHq8oTCDwQwTyLCNcb1PA38P50bAbvHm5L94rDMUZpSwTH9xBegvPpEJdDEu8c5O3OWZ54eK95hwh5QeEa0cjiaahTrs74vZBNKFwj3X0bmSktG2uKjMyZZYTe36xl26clUBIa60aX1UusgvT6kAt4WvFqvhO44LfK3uQElU0a0cL1EFQWit7ZP20bpl5EYlYyxlpJLdUFotZQ0aRN0apZbUCBOnUadld0cbGIX0bmGnx2bFLgyGXWjFLnTBLjBgF4fALvbDTo0cNil0acDLvYil3sgl1kwD5lxq4vjaJH625etWPa3Y7mYCaLVFaXpoO5NG11adrFpSmDS9IQySH1Sw56bFbs0amDYpVbsUhfsEgN2eQjscj0cs9Nis2OXBsMut2OUu2GUG7DNm7KrpNrHP0bmGnx2bFPhsM0b6wV0b6wL9hkDduUfSkGJXemHnR6bFbsyGHalFbvSBbvCgH0a0bxCYz74edHpsV0b3ww7PNW7PMu2OcM2Hn2cz65dlbB8z1P0bjfCM90bwhjvr80b2Hfb7TaZ9nOe7z9BsmE0c60b99sBL7gD3nApV9xud9xul9zGz7Z0cALLQ0a0asEndOfAutomatorScript. Generally a good all-arounder effect that fits well into everything. You must have completed Eternity Challenges 11x5+12x5 before you can unlock Time Dilation, and you must have at least 12,900 TT in total (around ~e1300 EP). With 200k IP/min, this Achievement shouldn't be difficult to achieve, but don't forget to go for it! You can only use the TD path (and since the RGs take longer to get), you have to use the passive path (middle path). Crunch when you are able to afford another ID/replicanti upgrade. Do a quick RM farm once you got some minimal value setup ready, don't stall too long as it's a big boost. (This is because holding M doesn't buy dimboosts/galaxies, so it's faster to work up your starting point using autobuyers.) So your new dream is getting 70%+ rarity(or at least 60%+ if lazy) with 3 good effects. (grinding should be preferably done right away after you get study 181, as well as the achievement - usavictor) This achievement may take longer than this duration, as it depends on the achievements you already have (which this experience had 11 rows of achievements already completed) and IP multiplier. One thing of note though - notice how there are buttons 'Teresa's recollection' and 'Teresa's Fragmentation' to the left of the level bar - you always want to use those ASAP unless the level up which gives you something big value is super close. Now once you are back to ~5e9-1e10 relics for ~+5% rarity chance - you can go farm glyphs yet again, but this time you can use 'weight' to boost the amount of levels you can get further. (But it's okay if you have it also.). What's the difference? 3) Notice that entering C10 is really good for IP/AM production! Effarig sac boosts achievement pow (altered glyph effect) boosts black hole speed (V reward). Manage all your favorite fandoms in one place! (Hold shift on web to see Time Study numbers) Then do another c8 run and crunch. You get this at 1.80e308 EP. So, we now have different strategies we can explore for farming IP/min as fast as possible: For a more thorough and specific breakdown of what's going on and what's best for IP/min: The Big Crunch button has three lines: Your whole goal in this section is to crunch at Peak IP/min. Antimatter is distance, First Dimensions are speed (they increase your distance (Antimatter) linearly over time), Second Dimensions are acceleration (increasing your speed (First Dimensions) linearly over time, thereby increasing distance (Antimatter) by Eternity Challenge 8, completion 3 (1.06e56 EP, 482TT, you could even do it at 8.71e55 EP, 474TT, done with 5 galaxies at these numbers) (Goal: 1e3100 IP): No replicanti galaxies needed, simply have your points allocated to generating replicanti rather than the galaxies. Recommended for: Faster Dilation phase, better Glyphs, more RM, The Telemechanical Process. Glyph build: ccccd (c is Cursed Glyph), then enter Effarig's Reality. 1: 1e3. The reality 1>2 run will take ~1.25-5 days depending on activity assuming you started with 4 RM. The capacity for the multiplier doesn't require very fast times, you can have around 0.06 seconds or less if you want.). Dimension Boost; Antimatter Galaxy; Infinity; . It is really fast if you do it right, but it may not be the first time, as you may have to learn. (This buffs the reward of EC1 and TS123.). Instead you want 2 different builds: You use this build to improve your glyphs. On Android, select "Time study numbers ON" in Options. Obviously, in incremental games, you will always eventually get what you want, but there are fast and slow ways. Getting enough dilated time will give Tachyon Galaxies (another overpowered source of progress) and also allows you to purchase new upgrades that will progress you further. You should skyrocket to ~e18 pretty fast as you sacrifice each glyph a few times and upgrade stuff and farm glyphs again (go for level 500 at least). Above e1200 EP and before Dilation: use 227 instead of 228 in all production runs. Recommended for: Linguistically Expand. Immediately enter RA reality, to reach level 2 of Teresa use a combo of: Teresa's Memories: eirrp -> eirpp (Teresa 2) -> eppii (Teresa 4) -> epiii (Teresa 12) -> eppii (e43 sac) -> epiii (18/15/13/11 memories or sooner? Note that it is, "Do you really need a guide for this? If you don't have it yet, prioritize Effarig 25 ASAP. Once you do, equip your power glyph, that's going to be the best glyph for a while. You can also sacrifice Reality glyphs to generate more memory chunks in Ra to finish it faster. EC12 is much harder than usual, so get it up to EC12x3 or so. When you buy the 5e11 upgrade, you should have gotten the second milestone on bar 1 and unlocked replicanti. Later on there's a milestone that reduces Ascension's downside and you'll be gaining OoMs of DM faster. This seems like a time wall after you have 1e308 Dark Matter, but there are several things you can do to speed it up by a factor of 2x: After Achievement 177 (actually you can do it before but there's no point because you won't have enough IM to buy it), you can get Omnipresent Obliteration. Perk shop - as you might have guessed is yet another progression layer. It should be pretty easy to destabilize Laitelas Reality twice already (but remember to dilate time as the auto dilation based on sqrt of best antimatter only applies in non celestials), while purchasing the DM dimension upgrades along the way. All of the above will happen ~1.124x (1/ (1-0.11)) multiplicatively faster by buying Tickspeed increases. Multiply Game Speed by X [ ] - This speeds up everything by a small percentage. (You have so much game speed due to black hole, and the IP/EP multipliers are much more important than Active's better replicanti galaxy effect.) Use the Active (left) path when doing longer runs for TT, if you can afford study 131/132/133. You should be able to hit a 66ms Reality, and even 33ms Reality if your automator instantly buys all studies and only dilates if TP <= 10. Galaxies gained from Dilated Time are allowed to be used (but do not count towards the total number of galaxies you need), making this an easy achievement in this stage of the game. Your Challenge 8 runs will take about an hour each, although the period prior to unlocking Dimensional Sacrifice is slower. About this game. You can also do Relic Shards briefly to improve Sac growth (the two decimal places rounding is just visual). Now, turn off crunch autobuyer, start a new run, and wait a few seconds. Teresa: errtp -> erppp (Teresa 10) -> epppp (Teresa 16). When leaving this section, you should have: At 1e400 EP, you are now near the end of Eternity Challenges (and can be considered the second "inflation era"). Antimatter Dimensions Wiki is a FANDOM Games Community. If you are going to use the waiting method, it is time consuming, so you should choose the Automatic Big Crunch challenge to complete the achievement, as it is faster and requires less waiting. You will have to continue to grind EP for the ECs. It helps you get a little extra TP from your dilation runs, but since the power applies before dilation it's way less good than you may first think. While doing ECs, you'll sometimes want to do a long run for more TT. 11, [22,32,42], [21,31,41,33], 51,61,62, [71,81,91,101], 111, [121,131,141], 151,161,162,171. If you have over 900,000 eternities, it would be possible to complete the first dilated run with Active path due to TS193 bonus, but you will need to crunch a bit at the end. Continuing like this, we could call the rest of the Dimensions as follows: Jerk, Jounce, Crackle, Pop, Lock, and Drop (using this list). First EP into Time Dimension 1. Faster than a potato^286078: Progress related achievement. Doing so will reset most of the game and disable many prior upgrades and mechanics, essentially forcing you to play a modified version of the entire game, excluding most of the reality stage of the game. EC12 has a fail condition: If you cannot get enough IP in a certain amount of time, you fail the challenge. You can also make use of the 200 eternities milestone, farming eternities with both offline ticks and offline passive eternities gain. This is basically a way to use idle time more productively - if you can't play the game actively, you can store real time instead. After TS181, Power glyph is obsoleted by Infinity for AM/IP. If you have spare ST, you can get 227 or 233. Buy a first dimension. EC11x1-2: (AD Path/Active): 11,22,21,33,31,32,42,41,51,61,62,71,81,91,101,111,121,131,141,151,161,162,171,181,191,192,193,213,212,211,222,231,223,225,233|11 (5916 TT), EC11x3-5: (AD Path/Idle): 11,22,21,33,31,32,42,41,51,61,62,71,81,91,101,111,123,133,143,151,161,162,171,181,191,192,193,213,212,211,222,231,223,225,233|11 (5916 TT), EC12: (TD Path/Passive): 11,22,21,33,31,32,42,41,51,61,62,73,83,93,103,111,122,132,142,151,162,161,171,181,191,193,211,212,213,214,228,234,224,232,222,226|12 (6213 TT), 11,21,22,31,32,33,41,42,51,61,62,73,83,93,103,111,123,133,143,151,162,161,171,181,191,193,211,212,213,214,228,234,224,232,222,226|12. Turn it on and go to statistics -> past infinities. While it's small difference at first - the closer it is to 100% the more huge the gap between rarity and levels becomes. Then, buy the IP multiplier upgrade for 1e10 IP 'Multiply infinity points from all sources by 2 (1024x multiplier)'. But then getting from galaxy 10 to e1900AM is quite easy. When you reach 1e50 IP, you can upgrade the following in order: Crunching at galaxy 35 will take about 2-4 minutes and give 1e54 IP for 6e52IP/min. With this you will filter quite a lot and won't need to check often. Once you doom your reality, you are stuck in it for the rest of the game, though you can "Armageddon" to reset the doomed reality in exchange for Remnants that produce Reality Shards used to purchase Pelle upgrades. As you might notice - the biggest challenge is getting Effarigs with good stat combo. Some are very simple, ensured through progression, and some are significantly trickier, needing a specific strategy to get something. It's now time to upgrade to a shiny automator script! IDs will come naturally when you have bought certain pelle rebuyables, there is no reason to push for them as you probably can't reach them. At this point, you should have 7.1k TTs. You will get the "Time is relative" achievement as the reward for doing your first eternity. If you still want something to do, Sac can be grinded for slow dimishing returns forever. You'll reach the 9% milestone when Rift 2 hits 10%, and this makes Rift 2 always act like it's filled, so you can now leave Rift 3 permanently filling (unless you need to fill 2 other Rifts simultaneously). Unfortunately, this part is very slow. ", making EC12 runs faster. It may be just easier to disable your crunch autobuyer after 5e11 IP, because your IP will be increasing significantly and you will keep being able to get more and more, which requires updating the crunch autobuyer if it's on, which may be unnecessary to do right now. Don't forget to go back to Ra every so often for more memory chunks. By this point it is probably already faster to go Infinite on one galaxy instead of 2; even though the road to Infinity will be considerably slower, you don't have to reset everything to try to get back up again. PRO TIP: At certain points in this guide, Time Studies will be referred to by number or by path. You will lose all previous progress (except achievements and statistics, that includes challenge times) in exchange for eternity points (1 EP if you eternitied with 1.79e308 IP), which increases with more IP. After a long time of waiting for time theorems and eternity-ing every 10 orders of magnitude of EP, you will get the 5th time dimension (e2350 EP), then the 6th (e2650 EP), then the 7th (e3000 EP) then the 8th (e3350 EP). Post-Eternity IC4/IC5 strat: 1) M/D/G until you get stuck. Recommended for: Cosmic Conglomerate, pushing RM. {\displaystyle t^{a}} Check that you're buying all studies, including triad studies. Also, you should go repeat every challenge - with 0 boosts and 0 galaxies, you should have every challenge time down to 0.12 - 0.20 seconds, even without using the M trick or similar! You can't read English? You will gain a few hundred orders of magnitude of antimatter with each new TD and that is it. Now save up for the last Infinity Upgrade, costing 300 IP! After Infinity the game has just begun, as there are much, much more to discover. (To unlock Eternity Challenge 4 you'll need 100,000,000 infinities, this can be done by getting some quick IP with all Time Studies in the challenge set up to TS132 and setting the Big Crunch interval to 5 seconds after buying TS133 and other Time Studies below), For Eternity Challenge 4x5, at least 370 Time Theorems (Without TS181 it is impossible to complete), 11, [22,32,42], [21,31,41,33], 51,61, [73,83,93,103], 111, [123,133,143], 151,162,161,171,181. Finishing Ra will help a lot but you might be able to get started before then. ), This might cause you to automatically get other challenge related achievements such as "you did this again just for the achievement right" and "this is fine.". You can get this during the end of a Challenge 8 run. If you can't find the perfect effarig glyph, dropping buy 10 or all dimensions is OK. With our new e40 RM and updated sacrifices you should be now getting ~3.9k level glyphs with our old set and bump it to ~4-4.1k as you improve the set. These should take less than .5 seconds each and drop as you go along. At TS171, you will want to switch to TDs, as that's when TDs over take ADs. Yep, achieves are meh for now but become best stat later. It is worth getting this now, as it becomes nigh-on impossible to get later. Once you get at least 5 dimension boosts, this turns into an (almost) normal run. Using ID2 and the M trick, you will be able to get most challenge times to 0.3-0.4 seconds. The moment you complete last V challenge is the moment you unlock Ra Reality. With enough IP multiplier from dilation, you can get this achievement. Try to reach the requirements an buy the ones in row 3, as these will help a lot with glyphs. Do a single long run with Idle path while AFK, not multiple. "Never again": You need to get a sum of IC times of 0.75 seconds or less. Challenge times don't really matter anymore, as there may not be much of any purpose for them after this point. After 16 V-Achievements: Achievement Mult becomes 3rd priority on Glyph Level Effarigs. Basically get study 232 as soon as you can afford it as it is very powerful. Alternate grinding EP/min and doing long runs for more TTs. So, it's not a benefit until you can get 11 more interval upgrades. What do I have to do to get rid of you - Reach 1e22000 IP with no time studies (This will be easy with a few completions of EC11). This makes it much less complex than it might seem. If you don't like them, import save, do 100-500 realities and try again. Give yourself a pat on the back, as this upgrade will save a lot of time. {\displaystyle t} Note: since matter rises faster after the Reality Update, you may have to click the "perform a dimension boost reset but lose a dimension boost" button to reset your normal matter, but your infinity power build up will allow you to beat the challenge. It has loads of content, with 5 Prestige Mechanics and 3 extensive Prestige Layers. You get a reward, boosting dimensions proportional to tier (from First getting +1% to Eighth getting +8%). Eventually, you will have to get all current Autobuyer intervals capped at 0.1s. Optimal RM Effarigs are 'Game Speed, Achievement, AM Prod, one more' (Buy 10 > ALL > xRM). These time dimensions will help with production, but unlocking each one will be slow due to having to wait for EP and TT. If there is nothing you are interested in - reality instantly not to waste time. If you're playing idly, leave it on at all times. Get replicanti multiplier, then with 2 RM get replicanti + DT, with 3 get replicanti + TP, with 4 get replicanti + DT + TP, (If you really don't like waiting you can just reality for 1 RM and get replicanti multiplier, but dilation stuff will be slower. 3) The important or useless stats on glyphs: Replicanti - the most important stat is more glyph levels. This is where you go through the inflation stage of dark and light studies. For studies, use pre-dilation studies (Idle not Active, 225 not 226, 223 not 234). Consider getting at least 1e349 IP, which will earn you a second EP when you Eternity. Make sure your autobuyers are not buying galaxies/boosts, then hold down M (The M trick is faster than an autoclicker). Replicanti(no glyph level as thats useless for relic shards)/infinity(ID power + conversion rate + doesnt matter what else)/power(anything)/time(game speed+TD power+anything)/dilation(any). You should get dozens more completions. Now that you have gotten to e21 pour on Teresa you unlocked Effarig. You should be able to get every challenge down to 0.69 seconds or lower, bumping Power up all dimensions based on slowest challenge run multiplier up to at least 4373x. As a reminder, if you're struggling to get the perfect effarig, you could make your filter more lenient (maybe you don't NEED 100% rarity) or you can use the savescum approach to farm for glyphs, as follows: Store real time, export save, amplify a GL reality, and look at what glyphs you got. Since they are massively more powerful, they become your main means of progression. Refer to the Production builds above for a boost. The second row of rebuyables are basically all better than the first row, so prioritise those. Requirement: (18,15,12), e600, 9500, 8500, 1e43. Go to Dimensions > Time Dimensions. The bonus from this one is very powerful with good black hole upgrades, and in just a day or two of black hole upgrading it'll be easily passing 1e100x. Next, 2nd question: What am I looking for now that I've found my peak IP/min? Trivial, hold down M and autobuy 25ish galaxies. As of the Reality Update, offline progression is now fully simulated with a lower number of ticks, which you can configure in the Options, and skip through if you don't want to wait as long. ), For the second reality, just follow the rest of the guide (but faster!). At e55 DT, your DT will begin skyrocketing until around e100 DT, where you'll unlock the Galaxy Generator. Now, the game has reached the speed of the long run era. Also, you can complete EC6x5 before/after this point. Now that Ra is finished, you can use the funniest baby automator, which just buys (nowait) all studies, dilates if TP <= 10, buys all studies and chills: AntimatterDimensionsAutomatorScriptFormatAABeJyFjkEKwjAQRfc5xb0bAMqndFMRTeIGhjXQwJCGZWIp4d1MQunDR2X2Y90c4nIkv3LC9hL7oSdX1ftE7iCkJcWBSp5nHm4mDt6UK9WWbxDhqVPVRxhe0aGIrwNcEB0bzMGDPKBpM266Gnwcn5jEs0aoMjeWse0axcG0ahnW4xTl0aNb0c9O2IXvT30cqt1yXcYN2w3xe27FUpEndOfAutomatorScript. This would speed up runs slightly since it will occasionally buy the Eighth Dimension needed for the next Prestige, instead of having to wait for another OoM of Antimatter just to buy 10 of them (where 9 is unnecessary); a large timeloss. To do this, keep crunching until the message pops up that says you failed. The lower Dimension will not get so much more expensive, so maxing out higher Dimensions is far more important. Sac/Alchemy: For active play, while Perk Points is running, click 'Fill inventory with Music Glyphs' and hold enter. ID purchases should be on ID1. EC8 in particular will be difficult - refer to the guide to do it optimally. If you can't afford (over 3100TT) use this setup to get a very quick boost in TT and EP. Follow the guide below for the updated method. You need dilation glyph with TT generation, other than that glyphs shouldn't matter (but four other. From this point on, we have choices - we can spend IP speeding up Autobuyers (which will optimise speed), or on buying the 4th column of Infinity upgrades (which will reduce the road to each Infinity). Do everything in Challenges Revisited again with your new super Infinity Dimension powers. Get Time Study 51 now. You might still be strong enough if you're slightly missing something. Then when you reach 10 Singularities, you unlock Singularity bulk-buying. 3) Restart from last reset. You could do it now, but it will take long). Antimatter Dimensions r/ AntimatterDimensions. Challenge 8 has its own super-exponential growth system that, right now, is faster than hitting Infinity normally. Then, you will be able to buy 2nd dimensions. You cannot come up with plans like "I'll save up for this Infinity Upgrade even though it costs a lot more IP" - the Infinity Upgrades can only be purchased from the top to bottom of each column, then when you buy all 16 it will unlock 2 new ones. Each upgrade will cause the price to go from 10^ (x) (for some x) to 10^ (x+y) (for a particular y). Afterwards start doing regular Infinities (outside of C8), then go down the first column of infinity upgrades. EC11 has all dimension multipliers disabled except from Infinity power and dimensional boosts, and EC12 "makes" the game perform at a 1,000 times slower rate (with each second counting as a thousandth of a second), but really only affects the numbers of the game. Requirement format: (Teresa lvl, Effarig lvl, Nameless lvl), RM, GL, Alchemy cap, Glyph sac. The basic goal is to reach Infinity and receive an Infinity point, which can be spent on various upgrades to increase your overall production. Nothing will be filtered. EC12 is the last eternity challenge, with the difficulty being the part where "the game is 1,000x slower" (but actually affects production).
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