So for the standard 1487 Spell Penetration set bonus, 1487 of the enemys armor is ignored. Sharpened is stronger against heavy armored enemies. This will be my complete beginner guide to being a PvE damage dealer in ESO (Elder Scrolls Online). Some pieces of this big puzzle only make a small difference, and others a bit more. Damage dealing setups in this game are divided into two options for each class, Magicka or Stamina. There are a few small exceptions to this but we wont worry about that for now. If the damage output is high, you only have to deal with 1 of these per phase. so basically which is the best trait in general. Then with the same build but inferno staff, it went boom. Numbers picked from Combat Cloud. Privacy Policy. This is referred to as a GCD (Global Cooldown.) Because armor defence is not that important, just having an heavy armor with passives is enough, other thing like regen, damage shields, damage reduction etc. All trademarks are property of their respective owners in the US and other countries. Remember, the higher this number, the better! Youll want to make sure to coordinate with your group on what abilities/sets are being run so you know how much penetration to bring on your end. 5light 2 heavy. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Armor Penetration is the means in which we cut through the armor to get more of our actual damage value instead of the mitigated value. With it being Infused, the cooldown is taken from 10s down to 5s and can be kept up 100% of the time. However, as a magplar the additional crit or spell power would increase my self heals and damage. An example of this is on Yolnahkriin, the flame dragon boss in Sunspire. Yeah I'd like to. But Sharpened staff is 200k gold, and same staff with Defensive is 3-4k gold. But with so many moving parts, it really adds up when you start doing each one optimally. You press the button and then 0.8s later, the hit lands. Sturdy and Reinforced can also have value for specific builds. But the magicka return works as its supposed to. gold is not problem, i am not buying anything since i want to craft them, i will go craft myself hunding's rage so i will craft in divines, my weapon is sharpened, and i`ll get the bonus crit mundus. In optimised raid groups, with high uptimes on major force, precise front bar is better. You know that Infused only have impact on Glyph for that piece of armour or weapon that is getting an increase from this trait? Finally a reason not to play League of Legends. people really dont know the meaning of the word meta I am assuming still. The value is the damage of single hit, not DPS, not critting, no other spells used before. It lowers dps tremendously. This means that no ability, unless specified in the tooltip, can be activated until 1 second after the previous ability was activated. Swords increase damage by 3% per sword equipped. Make it nirn and your weapon and spell damage will go up 150 each. This method is probably not as doable on a gamepad as it is with a mouse and is a lot harder on the hand! It is a common weapon to use in PvE for Stamina DPS. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I know it is a lot of information to take in and that the systems in ESO are fairly deep and complicated, but eventually, if you keep at it, they will start to make sense! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. However, in solo or less organised groups, Ive found infused front bar better. I mean if we both did perfect rotations, am I always going to be 2k behind because RnGesus won't bless me with a Sharpened vMA staff. In the Two Handed Skill line we have Swords, Axes, and Mauls. Scan this QR code to download the app now. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The biggest key is to build a rhythm with it based around the 1 second intervals. Definitely comparable with precise. I do everything, a mix between PVP and PVE. In that case, powered as a trait might be nice. In the Dual Wield Skill line we have Daggers, Swords, Axes, and Maces. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Back bar should always be infused. Very interesting stuff, thank you everyone for the testing! The 1st step to building a rotation is pre-buffing. These damage types are generally used on Magicka DPS and are boosted by Spell Damage, Spell Critical, Maximum Magicka, and Spell Penetration. The difference is that the ability begins working immediately and then continues to have an effect throughout the specified length of time. This is due to the passives that are gained from the Medium Armor skill line and also because the set bonuses are generally more beneficial to Stamina based builds. Generally rotations are a bit more complicated than that, but to start off they dont necessarily need to be to get a decent damage output. To give precise a chance to actually do something. How to Join thief guild without the dlc and eso membership? So what is the best trait for me to use? anyone noticing the gane freezes slightly when hitting a npc with a skill? Stamina weapons scale too low on that front. My Sorcerer however uses Atronach instead of Shadow so is it better if I stay with Infused? Weapons = precise, sharpened and infused. Meta as used in gaming these days is laughable because its probably the opposite of the actual meaning. As for sharpened trait, unless you have a ton of piercing assistance from the tank then sharpened is often a good idea. This is because none of the passives that are gained from the Heavy Armor skill line grant damage bonuses. I might get mistaken here, since I haven't crafted this set yet. Now a few reasons you might want Infused: Precise OP. 21912 Critical equals a 100% chance to critically strike. because i see it's expensive. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 4-man Dungeon and 12-man Trial enemies have 18200 armor. Sharpened = armor penetraion %. Good conversation here, is there any way you can perform this test again but using ele drain and adding the Shadow mundus to your testing criteria? And, also, is there an addon out there that shows how much armor an enemy have? Additional 5k resist instead of 5k penetration. Axes have an 8% chance per axe equipped to apply a bleed. To find out where you are, you will need an add-on like Combat Metrics that tracks the fight data. The Necrom Chapter and Update 38 base game patch are now available to test on the PTS! Instant Cast abilities happen right when you press the button. Just make sure you arent letting your DoT abilities fall off for too long, you are landing your light attacks between each ability, and you are operating as closely to the 1s GCD as possible. Disease: Diseased Status Minor Defile Fire: Shock: Concussed Status Minor Vulnerability, Note: This option is generally only used on, Braised Rabbit with Spring Vegetables or other similar recipe, Melon-Baked Parmesan Pork or other similar recipe. Medium armor is the preferred armor choice for Stamina based DPS setups. Therefore every 1 second you have time to use 1 light attack and 1 ability. 1. . A Reddit community dedicated to The Elder Scrolls Online, an MMO developed by Zenimax Online. It sucked. I know its been asked before, but which will ultimately put out more damage? Top posts may 29th 2016 Top posts of may, 2016 Top posts 2016. When does the Gold Edition voucher code expire? Stamina increases your resource pool for using Stamina based abilities, and also, similar to Weapon Damage, it increases the damage that your Stamina based attacks hit for. Arcanist Builds (Work in Progress) Arcanist Class Skills Reveal; ESO Arcanist Class Guide; Necrom. Your support is what makes content possible. What is then left for me as a stamina based damage dealer for most damage output, is armor reduction, crit chance and elemental damage. So, am I correct in assuming that - for single-target PvP burst - that pure spell damage is a better option than trying to run with a Penetration build? Critical Damage in ESO is a 50% boost to damage done at its base level. What is max level, can I get all perks for all skills. Debating on whether I should change the trait on my Spinners Inferno staff to nirn. The material drops from any source in the game and can also be bought in the Guild Stores. The meaning of meta isnt most used or best in slot. acronym of Most Effective Tactics Available is written META. What does this mean? I recorded what Funnel Health gave. Divine is the only trait is related to use of Mondus Stones. I'm using Nirn on Staff . Some situations can call for Infused over Bloodthirsty depending on your setup and goals. This is due to the passives that are gained from the Light Armor skill line and also because the set bonuses on light armor are generally more beneficial to Magicka based builds. Precise or Infused. Our execute requires heavy or med attacks. My buddy, also on his MagSorc has the same Moondancer staff but has a Sharpened vMA staff, running the exact same build and rotation but he is currently at 41k DPS. Sharpened = armor penetraion %. You press the button and the 1st hit lands immediately, followed by 4 more hits over the 0.6s channel. Sometimes abilities will have both of these components, where the initial hit deals direct damage, but there is also a lingering damage over time that is left behind as well. ALL RIGHTS RESERVED. The best Sharpened 2h weapon in pvp for DB update ? Spell Penetration ignores the enemys armor in the amount of the bonus. You can read the latest patch notes here: I hear that Precise front bar is the new meta on Magicka dd. However, if we had 18200 penetration in our build, they would not resist any of our attack and we would get our full attack value. We rely too much on med attack weaving as dk. This was with a stamina build and a while ago. Bar: Entropy, Cripple, Funnel, Merciless, Innerlight. On weapons, Sharpened gains more value as you're often going to be dealing with higher resistances than in PvE. So what is the best trait for me to use? This will often start with your AoE DoT abilities. Assuming you use a Flame glyph on the front bar, Infused will usually perform slightly better for single target. Thanks.. Last question. Insane dps. Daggers give a bonus of 5% critical chance per dagger equipped. PvE content generally sees a combination of Axe and Dagger performing best, while Swords and Maces are better suited for PvP. Infused is considered best for pvp and pve damage dealers, then Nirn, then Sharpened. So if you divide 833 by 21912 you will see that it is a 3.8% bonus to critical chance. Unfortunately when I'm in AA its with a full group of 12 and I can't stop, swap weapons, record data, ect. I am looking for advice on traits for pvp destro staff on a magplar. Magicka increases your resource pool for using Magicka based abilities and also, similar to Spell Damage, it increases the damage that your Magicka based attacks hit for. You're browsing the GameFAQs Message Boards as a guest. I'd claim that if it's giving a 10% crit damage boost, it'll out perform Mage or Apprentice with a good amount of crit. There is no time delay or channel before the hit or effect occurs. Still need to finish two researches. Magicka DPS are really limited to one weapon type, and that is the Destruction Staff. The Frost Staffs bonuses are more defensive than offensive and it is generally used for the tank role over DPS. Spell penetration will almost always add more damage output than the ~150 weapon damage from nirnhoned. You can read the latest patch notes here: Did a little bit of testing last night with engulfing flames, burning embers, and molten whip- just watching base damage and crits. The idea is that your DoTs are applied and ticking for their damage while you are simultaneously dealing damage with your Direct Damage ability. If you divide that out, youll see that 18200 armor will resist 36.4% of your outgoing damage. These damage types are generally used on Stamina DPS and are boosted by Weapon Damage, Weapon Critical, Maximum Stamina, and Physical Penetration. 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Divines will be better and with the changes to spell resistance on mobs, Nirnhoned or sharpened will probably be better than precise. Precise and Charged are kinda meh. Please let me know which trait I should use for PVP. If you can get through a fight in 6 minutes and only have to deal with certain mechanics a couple of times each, it is a lot less taxing than doing the same fight in 20 minutes and having to repeatedly make sure you dont mess anything up. Edited by OrphanHelgen on November 30, 2014 8:02PM, Edited by GreyBrow on December 2, 2014 1:02PM, Edited by NotSo on December 2, 2014 4:21PM, https://forums.elderscrollsonline.com/en/categories/pts. If we have no penetration and go against an enemy with 18200 armor, they will resist 36.4% of each of our attacks. Better overall effectiveness. All weapons are VR14 legendary Torug's Pact. Generally, sharpened is a better trait than nirnhoned. Also, Crits give ultimate. for a full list of all critical damage modifiers please visit the Critical Damage Guide. Privacy Policy. Theoretically, if an enemy NPC had 25000 armor, they would mitigate 50% of your damage. Now with the Shadow Stone and Major/Minor Force, Precise becomes so close to Infused for pure single target that many will choose it for various other reasons (splash damage, works while CC'd, needs recharging half as often). Yesterday test. (PVE) wont having sharpened on my staff also increase the penetration of my normal sorceror abilities as well? If you have a spare weapon you can slot it on and swap it in for fights with Undead and Daedra, it is recommended to do so. wrote: . The poisons you will use have Ravage Health and Gradual Ravage Health (Blessed Thistle + Fleshfly Larva + Nightshade.). The other is to constantly spam your light attack button, and then just press your skills at 1 second intervals. Spell Damage increases the damage that your Magicka based attacks hit for and Spell Critical increases the chance for each of those hits to be a critical strike. You can also find a full list of all ESO Sets for more information on sets in general. For DPS, it's not just what is the best trait, you want the best COMBO of traits - and that best combo is Infused on the back bar, and either Nirn or Sharpened on the front bar. You can find a list of all ESO Skills on eso-hub.com. I'd like to know if the effective benefit of additional spell pen is reduced by using a debuff you can reasonably expect every boss mob to have in a trial. However, the highest armor level for PvE enemies in the game is 18200, as mentioned before. In the past I did some math and found that if a character had over 10k resistance it was better to use a maul, nirnhoned (for the 10%armor ignore) rather than use a sword, sharpened( for the 6%damage increase). Arcane/Robust is 3rd best of the 3 options, but still decent for DPS. sharpened or nirnhoned for dps on destruction staffs? It is best for both Magicka and Stamina DPS to slot an Infused Weapon Damage Glyph on the back-bar. My buddy, also on his MagSorc has the same Moondancer staff but has a Sharpened vMA staff, running the exact same build and rotation but he is currently at 41k DPS. To put these together you will: light attack > ability > light attack > ability. Can someone give me some numbers for comparison? I was thinking sharpened fb and charged on bb bow, for the higher proc chance, as I spend less time on the bb (just to apply aoes and dot). Thanks Juzi. In ESO, Critical Chance is a bit different from most other games and built around a system with flat number amounts instead of percentages. To begin with it is about puging and soloing, so no organized and well equiped groups. Cookie Notice You will also have less magicka with all prismatic glyphs,. Single Target damage is any damage that only has the potential to hit one target. Im also crafting set items that gives you 24 weapon damage. This does also include Vampires and Werewolves. For example, you can play as a Magicka Sorcerer or a Stamina Sorcerer. ESO Build Editor; Arcanist. Swords are generally the strongest for Area damage, Axes for Single Target damage, and Mauls for PvP, where enemies have higher resistances. -, How to get the Vigos Protecting Amulet in Diablo IV, How to get the best loot in Diablo IV Beta, Pet Sorcerer Heavy Attack Build [Summoner], Magicka Dragonknight Beginner Build 160CP, Stamina Dragonknight Beginner Build 160CP, How to unlock Alliance War Skill Lines and the Vigor Skill, Full Antiquities List with Locations of Leads, Dwarven Ebon Wolf Mount Item Location List, This will be my complete beginner guide to being a, There are numerous ways to go about dealing damage in ESO; this includes an extremely wide range of options that are viable for Overland/Questing content, but narrows down to a much smaller set of options once you reach, In-Game Systems Related to Dealing Damage, AoE, Single Target, DoT, and Direct Damage, Cast Time, Channeled, and Instant Cast Abilities, Common PvE Mundus Stones for Dealing Damage, Pre-buffing > DoT Placement > Direct Damage, How to Beat the Rancor Boss in Star Wars: Jedi Survivor, Powerful Arcanist Tank Build for ESO Elder Scrolls Online, Powerful Arcanist Healer Build for ESO Elder Scrolls Online, Full Antiquities List with Location of Leads The Elder Scrolls Online ESO, Powerful SOLO Stamina Arcanist Build for ESO (Elder Scrolls Online). Other Weapon traits spell penetration works as long the enemy has spell resitance above 0! The Elder Scrolls Online: Tamriel Unlimited. The most commonly used front-bar Weapon Enchantments for Magicka DPS are Flame Glyphs, Shock Glyphs, Frost Glyphs (Wardens), and Absorb Magicka glyphs. Sharpened is still the go, it's not borked like it used to be but it's still worth having. So if you have weapon thats damage number says 1500 that means its giving you 1500 weapon and spell damage. So we rely on Jules for this one, Just give us some base numbers for mage vs apprentice (damage numbers). Generally, sharpened is a better trait than nirnhoned. When a Poison, Disease, Fire, Frost, or Shock ability lands, it has a % chance to trigger a secondary effect. Sharpened Precise With apprentice mundus As well as: Nirnhoned Sharpened Precise With mage mundus Basically: Nirnhoned > sharpened > precise Mage > Apprentice Sharpened & Nirnhoned = not giving stated amount of spell pen UPDATE: Focus Rating Values: without any buffs up, same bars and gear for all, apprentice mundus Another way to activate it is by using abilities from your Weapon Skill Line. Below you can find a list of my equipment and where I purchased them. And finally, content is just generally easier whenever damage outputs are high. This does heavy damage to Undead and Daedra. If you try and activate your ability too quickly, your light attack will not fire and you will miss out on its damage. Due to the number of DoTs you will have, you'll be spending equal amounts of time on both bars (you won't have time for a spammable anymore). The common traits you will see used on jewelry for DPS are the following: Bloodthirsty is usually the optimal trait to go with. I got best results from sharpened / apprentice. 3.9k. Sharpened vs Precise I'm currently do 39k DPS self buffed with just Ele Drain on my MagSorc, I use a Precise Moondancer Lightning staff and a Nirnhoned vMA staff. So if I hit with an attack that should deal 20k damage, it would only deal 12720 damage. I ran a series of damage tests with VR14 NB mage. PvP = Impen, PvE = Divines on armor. Is the Sharpened back bar really equating to 2k DPS difference? An example of this is Force Pulse. After finishing off the training dummy, look at your data and you will take the number of light attacks you performed, and divide it by the total fight time in seconds. Skinny Cheeks Gaming also publishes videos on, 2021 by Alcast - All rights reserved. As a Stamina DPS, the main stats you will look for to improve your damage are: Weapon Damage, Weapon Critical, Maximum Stamina, and Physical Penetration. The Necrom Chapter and Update 38 base game patch are now available to test on the PTS! AoE (Area of Effect) damage is any damage dealt that hits multiple targets or covers an area that would have the potential to hit multiple targets. polyblend vs polyblend plus grout; tolling of the bells submarine; alexandra cohen age; sea of thieves external esp v3; eso sharpened vs precise pvp. But for fair measure you shoukd do a 1 minute fighttime test aswell. However, if the damage is low, he will continue to spawn the Iron Atronachs until specific damage thresholds are met. Alle varemrker tilhrer deres respektive indehavere i USA og andre lande. 2023 GAMESPOT, A FANDOM COMPANY. (remember that the final builds you see on most meta sites includes a raid setup, outside of raids with constant war horns the precise trait is not as good) This just means casting any abilities that grant you bonuses BEFORE combat begins. I've read mix threads, on it. Enemies in ESO have armor that reduces the damage they take from your attacks. A big part of getting great damage is working as quickly as possible around this cooldown. and our The reason I didn't think of this as an option, is because one of DK's abilities, gives you if I remember correctly 22 weapon damage for over 1 min after activated. For example, you can have an AoE DoT, or AoE Direct Damage. There are also abilities and sets in the game that debuff, or lower an enemys armor, so most of the time it is not necessary to bring the full 18200 penetration in order to get the full attack value. In general, every 1 point of Spell Damage is worth 10.5 points of Magicka when determining damage increases. In general, every 1 point of Weapon Damage is worth 10.5 points of Stamina when determining damage increases. Another common option is to override your enchantments by slotting poisons. The 2nd step is generally DoT placement. Having good DPS in ESO (Elder Scrolls Online) becomes more crucial as you work your way from the easiest to the hardest content in ESO. Zhajhassa summons protective pillars that the group can hide behind to block the blast from an explosion that fills the room. In this guide I will go over all of the different in-game systems that relate to damage dealing and then end the guide with actual steps for building and executing a proper DPS rotation. i have one dagger with sharpened with 1335 weapon damage, and one dagger with nirnhoned and weapon damage is 1481. So our 20k attack would hit for 20k. Since the internal cooldown of abilities are 1 second, the closer you can get to a 1:1 ratio, the better. This is sometimes introduced by the developers through mechanics that cause the group to die if certain damage thresholds are not hit in a set amount of time. In ESO, your abilities have a cooldown of 1 second. For The Elder Scrolls Online: Tamriel Unlimited on the PlayStation 4, a GameFAQs message board topic titled "how good is nirnhoned on a staff". No other buffs were running than food. Expansions include base game? I'm at solitude how do I get to black wood locations. Does anyone have any information on the traits for pvp I was honestly thinking sharpened since everyone has a lot of resistance in PvP. Join. Close. I know a lot of content creators are using nirn on their weapons whether they are magic or stamina builds. acronym of Most Effective Tactics Available is written META. Sharpened: Increases Armor and Spell Penetration - a great PvP weapon trait with good damage in solo PvE Charged: Increases chance to apply Status Effects - best "off" hand trait when playing dual wield also great in PvP Infused: Increases Weapon Enchantment effect - back bar damage dealer preferred trait with berserker enchant They are as follows: You can find the % chances to trigger and more specific details on the Status Effects Guide. This is simply the ratio of light attacks per second over the course of a certain period. And remember, these numbers will be lower in actual combat situations due to dealing with mechanics. (Please note that your characters armor works differently and is based around a 33000 value for 50% mitigation and is capped there.). This happens up until the point where there are no more protective pillars and the party is wiped. You can divide this out and see that 2191 Critical will give us a 10% chance and 219 Critical a 1% chance. Precise = crit (damage or chance?). To start off, we will take a look at the Armor Penetration system. Generally the easiest rotations are referred to as static rotations because they repeat themselves after a certain point. Sharpened is a Weapon Trait in Elder Scrolls Online.