keeping this particular option in decklists. Thats pretty good, especially when you consider that you still have a strong value-oriented planeswalker around who can scry and then flip permanents off the top of your library. For more information, please see our More than that, she reveals and lets you play lands from the top of your deck (assuming you have plays remaining that turn). The Slack, Discord, Cash App, PayPal, and Patreon logos Using a combo to creature a quick army is great, but having a steady supply each turn for no mana is even more daunting in most matchups. Especially when you factor in that you pay two each time you want to use it, and it keeps a land down. 34 cards This is just too much to reliably cast outside of mono-white, and all that work for a 4/4 wont usually be worth it. Three mana for a defender that also cant tap for mana without becoming useless unfortunately isnt too good. The Citys Blessing was a questionable mechanic in a few regards, as its astonishingly easy to obtain regardless of your deck. 3. A staple in my own elf, land, and ally decks, Advocate's also surprisingly cheap. <i> (A creature with hexproof can't be the target of spells or abilities your opponents control.) Nissa of Shadowed Boughs is new to me, which I find surprising since its so strong. Cards I absolutely love seeing : I've got a fever and the only prescription is more Kobolds. Colorless animate land cards suck, theres no getting around that. This includes making them into a 0/0 creature and putting +1/+1 counters on them, or turning all lands of a certain type into 1/1 Saproling s. Regardless of how its done, animate land cards turn lands into creatures, plain and simple. Its still a land. The literal and graphical information presented on this site Simply put, Its an extremely unique win-condition that very few decks will often be ready for. Those lands become 4/4 Elemental creatures with trample. It puts three +1/+1 counters onto a noncreature land you control, untaps it, and gives it vigilance and haste. Slower formats like Historic Brawl and Commander will be able to use it in any deck as an emergency mana-sink, but its ability to draw at instant speed makes it just as effective in slower control decks in any format its legal in, being incredibly easy to activate with just a little time and a few land drops. It also has the replicate keyword. Library of Alexandria is yet another colorless land, which means it can go into any deck. It doesnt make sense to me to make a cheap board wipe thats meant to wipe out small creatures an 8-mana spell. Add to that the extreme flexibility of being able to hit any target or just draw a card instead, and I would imagine that this particular cares-about-Swamps option will continue to climb these ranks as decklists are updated. You could probably one-shot whoever might have that board wipe before they get a chance to cast it, turn cycles permitting, if you manage to give your creatures trample. +1: Put three +1/+1 counters on up to one target noncreature land you control. Sorry about any spelling mistakes, I'm typing on a phone most of the time. Advocate's so darn versatile you can play him in almost any green deck. Oh, look, another Nissa. However, its second power is what sets it apart and what makes it more powerful. Check out their store here: https://www.cardkingdom.com/?partner=nizzahon&utm_sou. If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. That works well with its landfall trigger, which has you put a +1/+1 counter on a target creature you control. Pumping mana into it will give it new counters with each activation, meaning it can be used as both a small blocker or a single-hit kill condition with enough counterspells to support it. This card, like others on the list, can be tapped for a colorless mana, but again this is not where its real power lies. +1: Target land you control becomes a 4/4 Elemental creature with trample. Terra Eternal CMC: 3 Eternal is a bit off-color for most land decks, but since you only need one white, it's usually workable. Why, Urborg, Tomb of Yawgmoth of course! This is something I can actually get behind. Azusa's poor 1/2 stats and lack of the elf subtype slightly restrict an otherwise amazing card that works well in both mono and multi-color builds. You probably already have half a dozen lands at least, so having that many 8/8s is too overwhelming to deal with. : https://www.patreon.com/Nizzahon_MagicCheck out my History YouTube Channel: https://www.youtube.com/channel/UCwaA-6D36AiqGPCLtqOoeOQWant to see me draft live? Cards that turn lands into creatures in mono green? Touch lets you play an extra land each turn, but it can only do so for basic forests, and it costs a bit more mana than Burgeoning. Similar to Azusa, Oracle's 2/2 stats are disappointing for a four-cost creature, but she grants an extra land play each turn. Six mana to draw two cards and make a 4/4 sure is sweet in Limited, but Im not too keen on sleeving this one up for a format like Commander. One of my favorite ways to play Magic (when Im not playing grindy control decks) is with a land-based strategy. Scan this QR code to download the app now. Its decent value, being just a single power ahead of Wind Zendikon. where the text includes lands and the text includes still and the text includes creature. 2 NostrilRapist 2 yr. ago This site is Draftsim.com. Land cardsthey form the base of the long-running collectible card gameMagic: The Gathering and are generally used to generate mana, the resource required to play other cards. This isnt too special, especially when you consider what else you can do with that mana in green, but its that ability in conjunction with the others that makes this such a powerful value-oriented enchantment. You may play an additional land on each of your turns. They become 6/6 Elemental creatures. But whether he escaped or not, he draws a card on entry, gives you three life, and lets you place a land onto the field. Not a bad package, all things considered. I don't have a Crucible, but will definitely get one, of course. Life and Limb makes all Saprolings Forests. Draftsim.com is unofficial Fan Content permitted under the Fan Content Policy. The 10 Most Powerful Land Cards In Magic: The Gathering, Ranked Great card design here. and our +1: Reveal the top card of your library. Heres a two-way tie between Crusher Zendikon and Crackling Emergence. That means that if you pay instead of , a 3-mana difference, you get a 6/6 on top of taking another turn. Additionally, we're not really looking for cards that merely mention Swamps, either, so let's try and get a bit more specific and only include cards that care about the number of Swamps you or others control. However, Skyshroud enjoys elf synergies; pick one based on how elf-reliant your deck is. Id be much happier with this if the text until end of turn were removed. It can tap for a colorless mana, but most players will prefer to use its second ability - paying one mana and tapping it to tap another target land. Nissa of Shadowed Boughs (Zendikar Rising) | Illustration by Yongjae Choi. Avalanche Caller is a 2-mana 1/3 that can make one of your snow lands into a 4/4 with hexproof and haste for just two. This is often going to be one of the last cards you cast because you have some tribal-enhancing permanents out already, or a Craterhoof Behemoth to seal the deal. City of Brass can tap for one mana of any color - white, blue, black, red, or green. There are a couple aspects that make this card so powerful - mostly the ways in which blue spells synergize with artifacts that makes this feedback loop so threatening as playing artifacts gives players more mana, which leads to more artifacts. Theyre still lands. He started off playing in his store's Journey into Nyx league, and his favorite formats are draft and commander! You'll also want cards that play extra lands per turn and proliferate spells that multiply the +1/+1 counters on your animated terrain. Welcome to Too-Specific Top 10, where if there isnt a category to rank our pet card at the top of, well just make one up! If cast for its base price, Outburst simply destroys all non-land creatures, a prime field wipe since most of your units will avoid the blast. Destiny Spinner is the most played land-animating card, and for good reason. Reddit and its partners use cookies and similar technologies to provide you with a better experience. CMC: 3. {2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. To give a quick rundown, after you search for Urborg, Tomb of Yawgmoth, you then try to win through various cards that care about Swamps in both a negative and positive way. Balduvian Frostwaker is a 3-mana 1/1 that turns your lands in to 2/2 fliers. Even better, if you can pull off her ultimate -8, you get to play any number of forests from your deck tapped and gain an emblem that makes your lands indestructible! This site works best with JavaScript enabled. Still, paying one mana to turn your land into a creature isnt always beneficial. How its done and how well determines just how powerful of an effect it actually is. Nissa, Steward of Elements is the only Simic Nissa card and one of the few planeswalkers with in its casting cost. +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. 7: Untap up to six target lands. With seven or more lands with different names in play, any land will create a 2/2 zombie token, something easy to do en masse with cards like Scapeshift or ramp spells like Uro, Titan of Natures Wrath. This is honestly pretty good, especially since its also a 4/4 body for five mana. Summer Bloom requires just two mana and offers a single-use yet devastating power, letting you play up to three additional lands that turn. RELATED:Magic: The Gathering Arena: 10 Best New Decks From The Core 2020 Set. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. it's why enchantment land - urza's saga becomes enchantment land - saga mountain and dies from having no chapter abilities. Card Search - Search: +creature, +becomes, +a, +land - Gatherer - Magic [1] Contents 1 Description 2 Examples 2.1 Change to Plains 2.2 Change to Island Its animate land ability is its +1, which turns one of your lands into a 3/3 with menace and haste. You wont have to worry about getting blown out by a Pyroclasm, but you still need some extra power to back these creatures up. Eventually, you're getting the bonus of "Earth Surge" for half the mana alongside a 4/5 with vigilance. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Mono-black will probably always lean into Swamps matter effects, and even decks with two colors that include black may dabble if the build is right. 2023 Magic Find, Inc. All rights reserved. If you control a commander as you cast this spell, you may choose both. +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. Like, 2G, target creature becomes a forest, And if you need all of your creatures to be forests, play. Your email address will not be published. But I dont think thats too much of an ask. It comes in at five loyalty for five mana and lets your Forests tap for an extra green. Card Search - Search: +land - Gatherer - Magic: The Gathering Lands 305.1. It becomes a 0/0 Elemental creature with haste. Not only is this an excellent anti-mill tactic, but it also works great for recovering land-creatures that died in battle or from other removals. are copyright their respective owners. Im a big fan of Druid Class. It makes it so strong as a commander specifically, and Id love to try this out. #6. Each player gains 3 life. Updated February 7th by Gene Cole: In the past few years of Standard and Eternal sets, there have been tons of powerful and banned land cards. Unfortunately, he can't attack or block until you get the city's blessing by controlling ten or more permanents. Not approved/endorsed by Wizards. I wish the pump ability would put counters on the creature instead of just giving it +1/+1, but maybe that would be too good. Then, +1 places three +1/+1 counters on a non-creature land you control, makes it an elemental creature, untaps it, and gives it vigilance and haste, quite a slew of bonuses. is copyright Wizards of the Coast, LLC, a subsidiary of Hasbro, Inc. Speaking of swinging for the win, Lashwrithe has a good shot at doing so under much the same circumstances as Nirkana Revenant, for less mana. Eldrazi Monument (Killing Someone with indestructable flying forests is awesome AND silly.) To alleviate this, I switched commanders yet again, from Niv-Mizzet Reborn to Golos, Tireless Pilgrim. If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped. These two entries are nearly identical, offering weak but cheap 1/1 creatures who can tap to play a land from your hand. Best Dual Land Cycles Color-fixing in Magic has long been a staple of all eternal formats. This is closer to the kind of value Im looking for in these cards, but Im not too sure Id want to put mana into this. Mark Rosewater mentioned he liked the term "landfolk" as a gender neutral term. This goes a long way towards maintaining card advantage, letting you access extra lands from your library in addition to your hand. It also protects itself by making a 4/4 out of a Mountain and untaps it, so this is actually playable on four instead of a dud. Thats four mana for a 4/4 overall, and you dont even get to keep it around. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. Flooded Woodlands ( 4 ) There was a deck list that I know I discussed a bit a week or two ago the link can be found. 2023 The Arena Media Brands, LLC and respective content providers on this website. Crusher Zendikon + Crackling Emergence, The 30 Best Creaturefall Cards in Magic Ranked, Thalia and The Gitrog Monster Commander Deck Guide, The 30 Most Expensive and Must-Have Cards in March of the Machine. Plus, whenever a land enters your field, Fury's landfall trait lets you morph a land you control into a 3/3 elemental with haste (plus trample thanks to Fury's first effect). When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owners hand. {3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and Whenever this creature attacks, exile target card from defending players graveyard. Its still a land. MTG Top 10: Cards That Turn Lands into Creatures - YouTube To be clear, it's not maxed out on power level at all, but it's rapidly becoming my favorite deck to pull out of the bag now that it doesn't durdle for decades. That said, I actually think that all things considered, in most circumstances I would rather play Dread Presence in the four mana slot if I'm looking to gain some life and remove some creatures. Anything with awaken or landfall also helps, but for now, as we await Wizards of the Coast's next expansion of land-empowering spells, vote for your favorite card and I'll see you at our next MTG countdown! That said, it can take out indestructible and otherwise difficult-to-kill creatures, and comes in at a very reasonable four mana, making it a great option if you're going heavy on board wipes in mono-black. Additionally, whenever one of your lands enters your graveyard from the field, Titania creates a 5/3 elemental token, punishing foes for harassing your land-creatures (and regular lands). Playing a land is a special action; it doesn't use the stack (see rule 116). That said, it's doubtful that any of those particular three will make our list of the best cards that care about Swamps. I dont normally like cards like this because you typically get some mediocre creature and effect for a premium price, but this is an exception. Mwonvuli Acid-Moss. That said, if you have the money for the real thing, this more fragile creature version really doesn't tend to be the best option available. Like other sagas, Mending applies its first effect as soon as it arrives, and then applies its next two during your following upkeeps (sacrificing itself once all are finished). Noyan Dar, Roil Shaper is an Azorius () animate land card that makes a creature out of a land whenever you cast and instant or sorcery by giving it three +1/+1 counters. In formats like commander with increased life, you'd have plenty of health to spare, offering an amazing advantage for a single mana. Other Versions Last Stand ( 5 ) Sorcery Target opponent loses 2 life for each Swamp you control. This is nothing crazy, but Im a little surprised Ive never seen this in a casual Commander pod before. Landfall Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs. Theyre still lands. Its the best overall bang for your buck, though Im not sure theres too much bang here. Aggro decks can fill the board with tokens, control decks can use lands and planeswalkers, and many combo decks can gum up the board with all sorts of artifacts and enchantments that take opponents a while to take down. You need three white pips on top of the five colorless to animate a land.