If you had the Sweet Teeth weed the Narlmarches, you should have an emerald necklace. You will find a Sickle +2 lying on the ground. There is nothing more to be done in this version of the Other World for the time being so extinguish the lantern and head through the patch of fog to the north of the pond. When they're dead, clear the trap and have a tough party member head further into the cave to trigger another spider assault accompanied by a pair of Redcaps. Further west, you will start to see traps. This leads to a location with a very tough enemy, the Enlarged Owlbear-like Treant. You can murder them or leave them alone for an XP bonus. Kill two Ferocious Wyverns. Ask about the three wishes and she will name her second wish: berry wine from Kyonin or Elven Absinth. The main quest will take you there shortly and it's preferable to adventure within your borders so that you can keep an eye on affairs back home. As you head west through the village, you will see a group of goblins fleeing from a Primal Manticore. When it is on, you can pass through the fog without being whisked elsewhere. A guard named Delia will give you a sitrep. You will find Verdel outside Kaessi's house. You will see this notification around 220 days before the deadline. If you followed Kesten here or were able to send him back to the capital, there will be a group of goblins (Sneak, Falcon Eye, Dogcutter, Soldier x3, Sneak Eye x3). Welcome to our Official Pathfinder: Kingmaker walkthrough and guide brought to you in collaboration with Owlcat Games. Mim, the goldsmith from Silverstep, has the decency to seek you out. Focus will switch to your other party members. Go through the gate to the north. Otherwise, head to the Secluded Lodge and wait for Moonday to come around. There are several containers with minor loot nearby. Olika's presence here is clearly linked to her troubled pregnancy but it wasn't a pregnant woman you were chasing through the gorge. You have to Visit the Shrine of Lamashtu on a Moonday. The Storyteller collects objects from eras past and the stories that come with them, and is willing to reward those who come to him with more. You start off in the southwest of the area. Ask for their key and you may (in fact probably will) notice that they are nervous. Add to Cart. On your way back west, stop off at Bridge Over the Gudrin River if you strongarmed Tigni in the Goblin Fort. Kill the goblins (two Sneaks and two Roc-Eyes). Head through the makeshift barrier and you will be fighting two Dire Venomwolves and an Owlbear. Head to your throne room and Linzi will tell you that Mim has gone missing, last seen walking towards Talon Peak. However, she gives you little further information as to his whereabouts - "a cleft near the barony's southern border". If you don't mind a whiff of cheese, don't speak to Kesten, respec at the inn so that you have lawful alignment and come back here. That's nice of him. Search under a rock for the final Shard of Knight's Bracers (10/10). The enemies are all 5th to 7th level. When you reach the next cavern, you will see a trap in the centre of the room and you will be attacked by three Primal Giant Spiders. However, their research suggests that it's not a curse but rather someone deliberately attacking your barony. 327. If you invited Bartholomew Delgado along and ask him to help, the skill checks are much easier. Nok-Nok will run ahead and taunt the king ("shatshanks drench breeches" - an insult to cherish). You can go and speak to the volunteer if you like - she's stoical, that's for sure. Head south from this location and you will come across a group of "Marauders" taking advantage of the chaos. Afterwards, raid its nest for the Roc Egg that you've come here for. Before continuing, pick a Kameberry (a rare cooking ingredient) and grab some minor loot from a stump. None of these are very powerful, so take the opportunity to drop a Stinking Cloud near the portal. I recommend that you go to the Womb of Lamashtu first and for the purposes of a walkthrough, I'll assume that you're going to do that. You will find the "Stranger" in the end room. Ignore the nearby door because it needs a key. (I'm in chapter 1) You can speak to the people who stay behind. We've fixed the issue with some spells failing instead of being cast, such as cure wounds, and many other issues as well. Token of the Dryad (Perception DC 19). I won't give suggestions for managing your kingdom in the walkthrough text, but priorities for Act 3 are: You can build to help raise a stat to 60. Cross Lake Silverstep and the Womb of Lamashtu will appear on your world map. This leads to a chamber with a Primal Spider Matriarch, four Giant Primal Spiders, a Doomspider and three Spider Swarms. Grand Diplomat to 3/60 (unlocks Aviaries and the Minister post). He tells you that the witch who slew his family can be found in the Secluded Lodge. If you make the leap of logic that a "cleft" is a "gulch", you might figure out that the location is Dragonleaf Gulch. He says that trophies will be awarded for killing the three dire monsters and that whoever brings two or more heads back will be declared victors. Go outside to the square and speak with Ekun if you like. anyone know if theres a specific person you turn these into, or do i just sell them to whatever vendors around? If you don't want to make this complicated for yourself, simply attack her. A monster stole her great-grandmother's string of pearls. It needs to killed and has 120HP. option. Search its remains for a Melted Shard of a Ring (6/13). Taldan Warrior's Dog Tag Ancient Rostlandic Coin Scorched Fragment of a Necklace Mandibles of a Huge Spider Token of the Dryad Rostovic Swordlords Empty Sheath Rostovic Rangers broken Arrow Rostovic Paladins Crumpled Helmet Your envoy will tell you that the scene you witnessed in the Hunting Lodge is becoming widespread. Make sure you have no other pressing obligations. To the right of the cart is a stash with a Token of the . If you do fail the ability check, you will need to pass a DC20 Intimidation or Perception check, so you may want to select an ability check that you're less likely to pass if you are guaranteed success on the second check. Go southeast and east to find the place. Campaign Coins. When the enemies are dead, loot the Hamadryad for a Speed Composite Longbow +2, a Ring of Protection +2, a pair of Bracers of Archery and a Cloak of Resistance +1. Speak to Ekundayo. Otherwise, you'll take a mauling if it lands some hits. You will find the flower growing in the area where the Owlbears were (or still are if you didn't kill them). Otherwise, you can obtain one by killing the Lonely Shambling Mound at Old Sycamore when you have a moment. Buy A Pouch of Feather Tokens from The Old Beldame in the Swamp Witch's Hut area. There's nothing more here. You can remove the top and bottom ones, but attempting to remove either of the middle two will trigger the encounter in this cave. To be sure, he deserves a slap with a wet fish, but that isn't going to get him back to work. All of these enemies are quite weak. By "green jewels", she means an emerald. However, if you leave the Secluded Lodge, you can hover the cursor over the location and it will tell you the day you last visited the location. It's just a normal Masterwork club, however, so save your money. Jubilost will have a response to that. Perhaps the oldest elf from Kyonin, he is unwilling to share his name. He also tells you that goblins have started appearing anticipating the "day of glory for Lamashtu". Start making your way up the western side of the map. Sounds like a fetch quest! Moray drops a Ring of Protection +3 which will be an upgrade for one of your characters. You can give this to Ntavi for some XP and she and Ekun will vanish. Afterwards, something horrible will happen to the servant who complained of feeling ill: he will transform explosively into a Ferocious Owlbear. Backtrack and make your way to the pond in the centre of the area. The remainder flee leaving you to take care of the Owlbear. The first part is played out as an illustrated book episode. Be careful that you don't "interact" with the prisoners since that seems to result in you killing them instead. The locked (DC27) chest contains the Hunter's Roast recipe. Afterwards, you can free the prisoners from their cages by clicking on the doors. Start making to the southern edge of the map and then east towards the area exit. She will deny having anything to do with the problems blighting your lands. Start making your way up the path. Let him invite whoever and the Hunting Lodge will be added to your map. You will have a good / evil choice to make but it seems to me that the evil choice is simply dumb. The things you have to give to the Storyteller. . If your alignment has changed, you may be able to construct new types of buildings. Let it get close so that you don't aggro it at the same time as the worgs near the entrance and then continue left to take out the three Greater Worgs and Alpha Worg. Your choice has consequences. If you drink jagwart, you will have to make three Consitution checks (10, 11, 12), "[Stealth 13] Nok-Nok climbed on the roof", Primal Spider Matriarch, Primal Giant Spider, Spider Swarm x2, Quickspider Swarm. r/Pathfinder_Kingmaker Preorders of Pathfinder: Wrath of the Righteous Season Pass 2 on Steam, GOG, and EGS are open! Collect water from the pond and you will obtain the quest item Vial with Poisoned Water. There are several sources for these "feather tokens" you'll need to appease Melianse: Buy A Pouch of Feather Tokens from Bartholomew in the Lone House area. One way or another, the rioters will disperse, leaving you one less thing to worry about. Once done, turn your attention to the west, where another cavern full of centipedes awaits. They have concealment and DR 10/cold iron. Kalannah (or whoever) will mark the Technic League Hideout on your map. Head north and you should unmask two more Doomspiders. Search a chest on the northern wall for a Shock Greatsword +1. like the Dryad Tokens and what not. Head west initially. There's a locked (DC28) chest to the right of the flower with some minor loot. Instead, remove the trap just inside and have Ekundayo shoot it. Select the Teleport button and you will see a list of possible destinations. ALL RIGHTS RESERVED. Like all Nereids, Moray has the annoying ability to fascinate party members attracted to women. A body on the ground has a Belt of Physical Perfection +2 and a Cold Iron Longsword +1. Speak to Kesten and you will learn that the goblins are deliberately infecting human prisoners. There is a chest with a Wand of Lightning Bolt on the right of the cave and another chest with some minor loot close to the exit. Assign an advisor to it right away because it will seriously degrade your kingdom stats if left unattended. Do not, however, give her the gemstones because that fails the quest or agree to "support" her since that costs you 1BP per week. A guard is trapped underneath a monster. Return to your capital; you may want to rest before entering. You see the clue about the limp if you succeeded in the second series of checks in the illustrated book episode (the Stealth check is trivial for Nok-Nok or Ekun). There are a bunch of goblins at the back of the area who mutter vague threats.