It's like having a rewind button for your campaign. - Add 100 Bonus Points divided between the following skills: Appraise, Art/Craft (any), Charm, Fast Talk, Language Other (any), Listen, Spot Hidden, Psychology. I might try one or two character with WU or AA just for fun. Choose one occupation to make note of the skills, and the credit rating. For . I would have given most Pulp characters stats from 12-15, and then to use Mythras parlance Paragon characters (Batman etc) would be from 15-20. Now find out what your Damage Bonus is, as well as your build! - Core Characteristic: Choose Either DEX or APP financially, they protected you through hard times, got you your first job). You will be able to leave a comment after signing in, Adventure! Sanity losses may also be halved through an expenditure of Luck points (this proved invaluable in our playtest). Determine half rating by dividing by 2 and record for each characteristic, round up. If you haven't take the opportunity to fill out a copy of the Pulp Cthulhu character sheet. - Treasured Possessions The Aristocrat, The Femme Fatale, The Flying Ace, The Gadgeteer, The Great White Hunter, The Mystic, The Noble Savage. You do this by consulting your Occupation! They taught you something. The Society produces motion pictures, audio dramas, musical projects, publications, prop replicas and much more - all of which take Lovecrafts creations to a whole new level. Obsidian Portal has a lot of really cool features that use JavaScript. - Core Characteristic: Choose either DEX or Con Magic Points: This is equal to one fifth of your POW. We send our best wishes to his loved ones. During the Hero Development Phase, at the end of a scenario or a campaign chapter (Pulp Cthulhu, p.69/70), after players have rolled for experience checks, a Keeper may award the following if a hero's behaviour has exemplified that of their Archetype: +1D6 points to ONE of the listed Archetype skills for their hero, chosen by the player If you have an account, sign in now to post with your account. (Note: Again, if youre doing this on Roll20, some of these may be calculated automatically), Sanity Points: Your (starting) sanity points equals your POW characteristic. Determine fifth rating by dividing by 5 and record for each characteristic, round up. The first is not unlike a standard Cthulhu game, the second is the default of this book, while the third increases the . - Talents: Any two. For Hero and Satan, I should replace one talent with"Animal Companion". Someone who treasures knowledge in a practical way, through wires and gears, blood and bones, or valves and engines. In darkness, reduce the difficulty level of Spot Hidden rolls and ignore penalty die for shooting in the dark. Such people do anything to get the job done and fulfill their goals. Overall the layout is on par with the recent books of the new and improved Chaosium. no risk refund guarantee Once youve recorded all of these stats, also record (in a space right next to where youve been recording them- if youre on roll20, the character sheet ought to be doing this automatically) the HALF and FIFTH values of your characteristics! The next part of Pulp Cthulhu walks players through the process of creating characters for the game which are skew towards pulp archetypes. Some combat rules have been retooled to give players and edge as have the rules governing death and dying. For me in putting together a pre gen cast of characters. Saved 7th Edition Characters/Character Control Panel, Create a new Character - Point Buy Method, Create a new Character - Point Buy Freestyle. Though occupations may be anything, and you can work with your DM to come up with a custom occupation, Call of Cthulhu has a few occupations to choose from! Adjustments: Adjustments: Personal Descrlptlon Ideolog/Bellefs Significant People Meaningful Locations Treasured Possessions (Q/U1/Cs Skill & Characteristic Rolls Fumble Fail Regular Hard Extreme Critical Rogue Cold Fire has only two powers, but it is a while since I read it - it being mainly an adventure. Are all of the additional mechanics a bit much to throw at some first-timers. By - Core Characteristic: Choose Either DEX or APP How did they help you? Otherwise this looks pretty god. You are using an out of date browser. Occupation Skills Below are some suggested archetypes for Pulp characters: Suggested Skills: Investigation, Notice, Persuasion, Streetwise, Tracking, Suggested Edges: Alertness, Attractive, Charmer, Investigator, Moxie, Photographic Memory, Suggested Hindrances: Curious, Doubting Thomas, Suggested Skills: Piloting, Repair, Shooting, Suggested Edges: Ace, Level Headed, Quick, Trademark Vehicle, Suggested Hindrances: Code of Honor, Enemy, Overconfident, Suggested Skills: Climbing, Intimidation, Area Knowledge (Jungle), Notice, Shooting, Stealth, Survival, Tracking, Suggested Edges: Alertness, Giant Killer, Man Without Fear, Marksman, Trademark Weapon, Woodsman, Suggested Hindrances: Arrogant, Overconfident, Suggested Skills: Fighting, Gambling, Intimidation, Knowledge (Tactics), Streetwise, Taunt, Suggested Edges: Ambidextrous, Block, Brawny, Bring Em On, Combat Reflexes, Dodge, Fast Healer, First Strike, Frenzy, Iron Jaw, Nerves of Steel, Tough As Nails, Suggested Hindrances: All Thumbs, Obligations, Poverty, Ugly, Suggested Skills: Driving, Persuasion, Stealth, Streetwise, Taunt, Suggested Edges: Attractive, Jack-of-All Trades, Charismatic, Charmer, Connections, Strong Willed, Suggested Skills: Climbing, Investigation, Knowledge (Archeology), Knowledge (History), Lockpicking, Notice, Survival, Suggested Edges: Connections, Deus Ex Machina, Font of Information, Investigator, Scholar, Suggested Hindrances: Bad Luck, Curious, Glass Jaw, Heroic, Phobia (Snakes), Suggested Skills: Driving, Fighting, Intimidation, Investigation, Knowledge (Law), Notice, Persuasion, Shooting, Streetwise, Suggested Edges: Alertness, Combat Reflexes, Command, Connections, Investigator, Strong Willed, Suggested Hindrances: Code of Honor, Obligations, Overconfident, Vow, Suggested Skills: Driving, Fighting, Investigation, Area Knowledge, Notice, Shooting, Streetwise, Suggested Edges: Alertness, Connections, Investigator, Level Headed, Moxie, Suggested Hindrances: Bad Luck, Curious, Enemy, Heroic, Suggested Skills: Knowledge (Crime), Lockpicking, Persuasion, Shooting, Stealth, Streetwise, Suggested Edges: Attractive, Charismatic, Common Bond, Connections, Thief, Suggested Skills: Investigation, Knowledge (Science), Repair, Weird Science, Suggested Edges: Arcane Background (Weird Science), Deus Ex Machina, Gadgeteer, I Have One, McGyver, Rich, Suggested Hindrances: Arrogant, Big Mouth, Delusional, Overconfident, Suggested Skills: Fighting, Intimidation, Investigation, Area Knowledge, Notice, Persuasion, Shooting, Stealth, Streetwise, Taunt, Tracking, Suggested Edges: Alertness, Ambidextrous, Bring Em On, Combat Reflexes, Connections, Dodge, Followers, Hard To Kill, Jack of All Trades, Level Headed, Man Without Fear, Photographic Memory, Quick Draw, Strong Willed, Suggested Skills: Intimidation, Knowledge (Hypnosis), Knowledge (Psychology), Notice, Persuasion, Psionics, Suggested Edges: Arcane Background (Psionics), Arcane Resistance (Psionics), Danger Sense, Mentalist, Strong Willed, Suggested Hindrances: Cautious, Glass Jaw, Pacifist, Suggested Skills: Climbing, Fighting, Intimidation, Area Knowledge (Jungle), Notice, Riding, Stealth, Survival, Swimming, Throwing, Tracking, Suggested Edges: Acrobat, Alertness, Ambidextrous, Beast Bond, Beast Master, Brawny, Combat Reflexes, First Strike, Fleet Footed, Frenzy, Giant Killer, Hard To Kill, Quick, Strong Willed, Woodsman, Suggested Hindrances: Heroic, Outsider, Savage, Suggested Skills: Fighting, Healing, Investigation, Knowledge (Science), Knowledge (Medicine), Notice, Piloting, Repair, Shooting, Weird Science, Suggested Edges: Arcane Background (Weird Science), Brawny, Combat Reflexes, Command, Followers, Font of Information, Gadgeteer, Inspire, Jack of All Trades, I Have One, Level Headed, Natural Leader, Rich, Filthy Rich, Scholar, Sidekick, Two Fisted, Suggested Hindrances: Code of Honor, Enemy, Heroic, Overconfident, Vow, Suggested Skills: Fighting, Guts, Knowledge (Aeronautics), Notice, Piloting, Repair, Shooting, Suggested Edges: Ace, Alertness, Gadget (Rocket Pack), Luck, Rich, Steady Hands, Suggested Hindrances: Curious, Heroic, Overconfident, Suggested Skills: Driving, Fighting, Area Knowledge, Notice, Streetwise, Tracking, Suggested Edges: Common Bond, Jack of All Trades, Mr. Adjustments: Reduces difficulty by one level or gains bonus die to Intimidate roll. Next, players generate characteristics for their players, rolling up their attributes with dice and and selecting talents for their characters. The players particularly seemed to enjoy spending their Luck like drunken sailors, fixing dodgy dice roles and squeaking out of peril by the proverbial skin of their teeth. Pulp Cthulhu Character Creation TheMysteryHand 7 subscribers Subscribe 2.8K views 4 years ago 'Quick' primer for creating Pulp Cthulhu characters in Fantasy Grounds. Plus, you have our If you'd like to choose the talents randomly roll 1d4: Roll 1d10 on them tables themselves if you want to go random. Something connected to what you are best at. - Significant People (Who matters to your investigator? By no risk refund guarantee You can have more grounded games, with Indiana Jones-type characters operating on a purely human scale, or you can embrace the madness and go for a feel more like Doc Savage, The Shadow or even Hellboy. Generally, they're a cut above normal folks, but tend to have a narrower focus than the main character (s). But again, would be comfortable with 90. - Talents are displayed as a section of the . );;Fr3bmNii>;.J7~c2 8-d Kind? I was just thinking that The Phantom's strength should maybe be lower. Greedy? To be honest, I do not know much about the Spider except that he may be a Shadow analogue without the psychic power. Name, Occupation, Sex, Age, Residence, and Birthplace! 095Lq the office, library, bar). 1 - Keen Vision: Gain a bonus die to Spot Hidden rolls. I created a fairly comprehensive listing of pulp archetypes suitable for May spend 5 Luck to avoid the effects of drinking excessive amounts of alcohol (negative penalty applied to skill rolls). It's like having a rewind button for your campaign. Normally happy sitting in a library with a book. These will be important character qualities like characteristics, but are derived from your other stats! First, Roll 1D6, add 13, and multiply the result by five. There is no Telepathy power in Pulp Cthulhu, it's in A Cold Fire Within (which I do not have yet). Femme Fatale Skills usually begin with a percentage number (such as Accounting, which begins at 5%, or Dodge, which begins at half your Dex value). In addition to these 8 skills is the Credit Rating skill. Possibly also someone being overshadowed by another, who lacks the maturity to be the true, solo hero themselves. - Core Characteristic: Choose Either INT or CON First, find out how many skill points you have! In rules terms Pulp does the following: Doubles hit points Adds a "Pulp Archetype" as a sort of second profession. As a Keeper, at first I was bothered by the fact that my players had a close encounter with a very dangerous thing and emerged alive and sane. Steadfast What? Youll either have chosen your occupation from a list which will tell you how many points you have (usually EDU X 4, or EDU x 2 and another character X 2 ), or you will have worked out with your DM how many skill points your occupation gives you! We've already been saving your edits, so if you Maybe a "Heavy Hitter" talent instead? Handouts and maps are provided for the adventures. (PULP RULE normally you divide by 10. - Add 100 Bonus Points divided between the following skills: Animal Handling, Climb, Electrical Repair, Fast Talk, First Aid, Jump, Library Use, Listen, Navigate, Photography, Science (any), Stealth, Track. Scholar Privacy Policy | Terms of Service, by Mike Mason, with Bligh, Lowder, Tidball, White, Fricker, Baur, Sanderson and Kramer, Price: $44.95 (hardcover), $22.50 (PDF download). For your convenience a variety have tables have been provided below that you can roll on to determine a part of your hero's backstory. An ambulatory and viscous slurry of wood cellulose and water, which somehow gained sentience and punches people despite not being solid. Morally righteous, with a desire to protect the weak and put others interests ahead of their own. Book-learned academics, shamanistic healers, circus diviners, visionaries or more who all pursue knowledge of forces outside the natural order. May build and repair weird science devices. I ran a session of it about a year back that went well, and I gave Delta Green a try. These are things like "Femme Fatale" rather than an actual profession. I have updated the write-up above. I have not yet triedto add traits, personality and background elements. Very nice. It's not purely some more HPs. The choice gives their character a single Core characteristic (attribute) which is generated by rolling 1d6 and adding 13 to it. - Core Characteristic: STR Fix It, Suggested Hindrances: Cautious, Loyal, Outsider. Adjustments: It has only 5 psychic abilities, clairvoyance, divination, medium, psychometry and telekinesis (not even telepathy). I also was fairly stingy in combat skills. be sure to let me know. Norway. It showed me that Pulp Cthulhu was very light in gadgets. In keeping with the tone of pulp stories in general, the protagonists are hearty, hard-boiled, and are up to the task of confronting the nefarious forces they face. - Talents: Any two. The DM may, in the course of a game, tamper with other parts of your background as parts of the story, or as you go insane. Not necessarily criminals, but at least scoundrels and pranksters. As an example, the Phantom is trying to figure out a poison. I choose the archetypes liberally what the preferred characteristics and the set of skills that seemed to match best and I have done the same for occupations. (Maybe Bran Mak Morn too). Seeker or allow him twice attacks/turn?). Your workplace (e.g. Lovecraft. A Key connection may help you regain sanity during periods of rest (Such as being comforted by a key person, or vacationing in a key relaxing place), but losing it can be devestating. Adjustments: Pointing at the background section of their character sheet, the player pleads that he haspartly educated by the Bandars and that he knows something about poisons. Otherwise this looks pretty god. Which one do you think I should remove,Linguist, Quick Healer, Sharp Witted or Strong Willed? A NOTE: When your occupation specifies Firearms or Fighting but no specialty (such as Fighting (Brawl)), then it is up to you to choose or add in a specialty! Gangster - Hard-bitten member of the Mob. I have Pulp Cthulhu and 7th edition, but its been a little while since I read them really thoroughly. Overall there are eighteen archetypes to base your character upon. Pulp Archetypes Archetypes Below are some suggested archetypes for Pulp characters: Ace Reporter Suggested Skills: Investigation, Notice, Persuasion, Streetwise, Tracking Suggested Edges: Alertness, Attractive, Charmer, Investigator, Moxie, Photographic Memory Suggested Hindrances: Curious, Doubting Thomas Flying Ace - Core Characteristic: Choose Either DEX or POW - Talents can be dragged/dropped on actors (PC & NPC). Adjustments: We've already been saving your edits, so if you This book contains new Pulp Archetypes, updated occupations, locations, equipment, factions, alien technology, power armor, as well as new rules covering cybernetics, genetic enhancement, space travel, and radiation. Always seems to have what they need on hand; may spend 10 Luck points (rather than make Luck roll) to find a certain useful piece of equipment in their current location. stream Ignore penalty die for multiple handgun shots. Adjustments: I was also thinking about using World United (Mythras) or Astounding Adventures (BRP) but the fun was in trying Pulp Cthulhu as is. - Talents: Any two. May spend 10 Luck points to gain a bonus die to Disguise or Art/Craft (Acting) rolls; includes ventriloquism (able to throw voice over long distances so it appears that the sound is emanating from somewhere other than the hero). - Add 100 Bonus Points divided between the following skills: Art/Craft (Acting), Charm, Climb, Disguise, Fast Talk, Jump, Language Other (any), Listen, Persuade, Psychology, Sleight of Hand, Stealth. May spend 10 Luck points to gain one further melee attack in a single combat round. Sidekick - Add 100 Bonus Points divided between the following skills: Art/Craft (any), Fighting (Brawl), Firearms (any), Drive Auto, Fast Talk, Intimidate, Law, Listen, Locksmith, Sleight of Hand, Spot Hidden, Stealth, Throw. The place you were happiest (e.g. Do this four times, and allocate the ending values where you please among these five characteristics: Strength, Constitution, Dexterity, Appearance, and Power (Excluding the core characteristic you already rolled for). Pulp Cthulhu is very much low level pulp and the weird part of pulp is not very developped. We think you'll have a much more enjoyable experience. - Core Characteristic: CON Often a younger individual who has not yet risen entirely to their full potential. Pulp Cthulhu Dice roll and Point Buy systems. STR 65 CON 75 SIZ 60 DEX 95 INT 60 APP 75 POW 70 EDU 60, Move 9 Damage Modifier 0 Build 0 Hit Points 27, Beady Eye, Fleet Footed, Gadget (Jet Pack), Handy, Charm 65%, Climb 60%, Credit Rating 40%, Drive Auto 40%, Electrical Repair 60%, Jump 50%, Listen 60%, Mechanical Repair 60%, Navigate 70%, Persuade 50%, Pilot 95%, Spot Hidden 50%, Stealth 60%, Swim 50%, Throw 50%. Matt, Youll need to come up with something for: These archetypes (including, for example, adventurers, explorers, eggheads and sidekicks) help ensure that the characters which are created will "fit" into a pulp universe. A NOTE: Once youve completed allotting all of your skills, both occupational and personal, remember to record half and fifth values in the nearby spots on your sheet, just like for your characteristics! Actual play of the game is fairly straightforward, though Pulp Cthulhu throws in a few rules to help pulp characters out. - Talents: Any two (May take the Weird Science talent), Hard Boiled Point Buy Method, Create Investigator (7th ed.) If either STR or DEX is equal to or greater than SIZ, or if all three are equal. Pulp heroes are generally super competent and broad and their expertise, which is why I gave them but aside from a few signature skills, their skills are generally in the 40 to 60%. A few archetypes note that they are able to take the talents Psychic or Weird Science. Physical Talents. This characteristic will, later on, receive an enhancement. Occupation points automatically calculated. Rules are also provided for Weird Science - the strange gadgets, gizmos and doo-dads which are staples of the pulp world. Use just a few single words). Unless the Keeper permits otherwise, these are the only archetypes able to take these talents. - Core Characteristic: INT Round up. . That's is why he hashigh intimidate and Scary (which reduce the difficulty level or add a bonus die) and high Steath and Shadow (same mechanic). The result of the character creation process is that the player ends up (hopefully) with a character who would feel right at home on the pages of Weird Tales or Astounding Stories. You must log in or register to reply here. It is a good idea to have 3 skills in the 40 - 80% range than 3 or 4 skills in the 90 - 100% range. Cookie Notice Mr_Evil_MSc 5 yr. ago I like it as a way to spice up regular CoC. That's were as a group you need to agree on some ground rules and accept broad justification for some checks. Characters get to choose a certain Archetype for their character along with a career choice. Chaosium Unveiled: Inside Pulp Cthulhu Pulp Cthulhu | Chaosium Unveiled Watch on Soaks up damage, may spend 10 Luck points to shrug off up to 5 hit points worth of damage taken in one combat round. Occupational skill points cannot be spent on skills other than those listed as part of the occupation. An object you found that you don't know what it is. Choose core characteristic from the choices in the archetype. 8d42ZC-aJ&Vk,BK+kB(Ld4 by]b0=OG=0jUvu*Y:a-uXm:+)g5Lr`]sQwSa. Personal Interest Skills Gain a bonus due when making STR rolls to life objects or people. - Talents: Any two (May take the Psychic talent), Outsider Authors Mike Mason and Paul Fricker at Dragonmeet 2016. Privacy Policy. - Add 100 Bonus Points divided between the following skills: Art/Craft (any), Charm, Climb, Diving, Drive Auto, Fast Talk, Jump, Mechanical Repair, Navigate, Pilot (any), Ride, Stealth, Survival (an), Swim, Throw. Adjustments: You wronged them and seek reconciliation. Dreamer It showed me that Pulp Cthulhu was very light in psychic powers. Maybe its on your person, perhaps you have it stashed under a mattress at home, or in a bank. Create a new Call of Cthulhu by entering the characteristics and without using occupation templates. ), In my build for Conan it looks like he would probably have a 90 or 95 Strength. Once youve filled out all of this, pick one entry and mark it as your key connection. upgrade now I'd happily put 2 to 4traits and 2 to 4 significant people in that section. . For example, spending time at a meaningful location, or with a loved on will give the hero the opportunity to restore lost sanity points. Characteristic dice rolls are made for you by the system (with a re-roll function). if you can think of any major player-friendly pulp archetypes I've missed,